Most of these games require some management and herding of your band of idiots. And to invent staircases.Īh, yes, beavers have discovered science. So you have to tell them to go out and gather blueberries to eat. This can be kind of a bummer in the current tutorial build if you can’t figure something out and you single-handedly slaughter a bevy of beavers. They’re very nice beavers, but you kinda have to tell them to do everything or they literally die. No, they need water pumps to get that refreshing gush across their tongues. What are they, animals? You’d just have a big, wet beaver if they did that. They can’t just walk over and bury their faces in the gushing water, for example. Keeping your beaver happy is surprisingly complicated. Like most of these games, you need to manage everyone’s needs and taking care of a big, furry beaver is more complicated than it looks. The Ironteeth are more industrial beavers, all pounding pistons and metal. Call it “beaverpunk.” Currently, there are two factions: The Folktails are nice farmer beavers that love nothing more than sticking their plow deep into the moist, wet earth, driving deep, and planting seeds. The gimmick with this one is that it’s a city builder/colony management game but with a twist: humanity has fallen. There’s a lot of city builder games out there (and I won’t stop playing them because I hate myself). Who rises to take our place? What about a creature so industrious they have a saying–”busy as a”? What about a creature that loves damming? What about a big, wet, hairy beaver? Who doesn’t love a huge beaver? Particularly one that works long, hard hours, a beaver that never stops until everything is wet and sloppy from all the moisture it gets everywhere? If you want to have a bunch of beavers create a lumberpunk settlement, which I have a feeling you do, you can get the preview here until the full game comes out later this year.We humans have really screwed up the planet. How far up the technological food chain will the beavers get? I’m not sure, but I’m hoping the game ends with them constructing a wooden rocket and blasting off to discover other worlds with trees to nibble on. Naturally, wood is the primary resource in Timberborn, but you’ll have to send your courageous beavers out into the rubble of the old world at some point to strip down rusting skyscrapers for metal as well. I wasn’t able to harvest their carrot and potato farms in time to save them, but hopefully I’ll do better next time. It’s also really sad when they starve to death, which happened when I was so focused on getting power lines going from a water wheel to a woodworking store that I didn’t know they’d run out of berries. It’s very fun to send beavers scurrying hither and thon to collect wood, erect houses, and lay roads instead of regular humans. Since January, there has been a free demo available, and I finally got around to trying it out today. They are now the ones that are constructing villages, cultivating crops, and developing new technology. Enter Timberborn, a colony sim featuring a group of intelligent beavers that live on Earth long after humans have died. So it stands to reason that beavers should have their own city-building game. Since the 1970s, a beaver colony in Canada has been working for generations to create a dam twice the size of the Hoover Dam. Beavers, who have built dams so large that they can be seen in satellite images, do as well. Humans aren’t the only beings that build constructs visible from space.
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